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Therefore, families that are hosted to a face are necessary This is the profile i am trying to cut Load in the desired family and place one instance of each type on the host.

There is an angle manipulator in extrude, but it is for setting the draft angle on the extrude Can some one have a look and explain to me what my mistake is It's not really for extruding at an angle

Here is the draft angle manipulator

I'm new to 3ds max as of today I need to connect one side of this mesh to the other How can i select vertices and create faces from them Like this picture.thanks for any and all help!

There’s currently no way to create a face/surface like this based only from points The easiest way to do this is probably to build some sketch lines connecting those points, then build a patch or loft surface based on those lines. I got used that in blender i can select one face of the object or one vertex or three edges and invert selection by hitting cntrl+i which will select all vertices that were unselected and deselect those were selected so basically will invert the selection but is there such option in maya? I had no idea how to word the title this question, sorry

I made an illustrator file, which i exploded, then joined again to make sure was making a closed polyline

I extruded it in the attempts to subtract it from an object Here is an image of the output I can't figure out how to create a face. Hi all, i find myself wanting to find the centre of faces that are irregular polygons or have a mixture of curved and straight sides, and i am wondering if there is a better/easier way to find the centre of these faces rather than drawing a bunch of lines and doing lots of maths

Hello all, as the title says I've made a face based family When i group that family with its host everything is fine But when i make a copy of the group, the copy in the new group loses its host and in this case more importantly its elevation

Is there anyway to fix or avoid this

Hi i am trying to perform a simple finish turning profile on my part but fusion360 does not like it i guess Maybe i am doing something wrong

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