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Dxr 8 Monitor Only Restricted Access Updates For 2026 Premium Members

Dxr 8 Monitor Only Restricted Access Updates For 2026 Premium Members

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No dxr runtime changes are necessary, since the addition to the programming model is limited to hlsl and dxil The deep dive below aims to answer the community’s top questions, but if you have additional questions please ask us here. This feature is a required part of shader model 6.9 (in preview) for devices with raytracing support.

Directx raytracing (dxr) is a feature introduced in microsoft 's directx 12 that implements ray tracing, for video graphic rendering When we first announced this major update to our dxr support, there were numerous questions from the community about dxr technology and performance Dxr was released with the windows 10 october update (version 1809) on october 10, 2018.

Today in the directx state of the union at gdc 2025, we proudly showcased the next evolution in graphics with the announcement of directx raytracing (dxr) 1.2.

The recent integration of ray tracing into the directx 12 api, called dxr, has spawned a great deal of excitement among game developers This post, along with the provided code showcases a basic tutorial on integrating ray tracing within an existing directx 12 sample using the new dxr api. The api is what allows modern gpus to power ray tracing via directx. Microsoft's directx raytracing (dxr) 1.2 announcement at gdc 2025 introduces two technical innovations that address fundamental ray tracing performance bottlenecks.

Each tutorial sample introduces a few new dxr concepts Advanced samples demonstrate more complex techniques and applications of raytracing Dxr spec/documentation is available at directx specs site Depending on your visual studio version, some samples may fail to compile with these errors

Dxc.exe exited with code 1.

We welcome all feedback, questions and discussions about dxr on our discord server This collection of samples act as an introduction to directx raytracing (dxr). Directx ray tracing reached version 1.1 in 2019, when features like inline ray tracing, the executeindirect capability, and other improvements were added The new dxr 1.2 version therefore arrives after a significant gap

Microsoft announced it last month during the gdc 2025 conference.

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