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SAV这个叫法是由宝马公司独创的,只是针对于宝马的X系列改变了SUV的叫法,意为运动休旅车(Sports Activity Vehicle,SAV)。 最早SAV的概念被运用在第一款SUV产品X5上,说白了SAV就是更豪华一些的SUV。区别在于: SUV=多功能=跋山涉水 SAV=休旅=郊游 My level.sav and player.sav files were all in the same location (c:\steamcmd\steamapps\common. Gotta change it from level.sav, these character file only seems to have your uid
The in game name is in the level.sav reply reply kazuke_x • I verified player and server guids had not changed I'm interested in doing some data mining and messing around with.sav files for games, but i'm not quite sure where to begin
I can convert the.sav binary file to hex, but i'm not quite sure how to go from there.
I'm trying to convert my game from.gba format to.sav, and vice versa, so that i could jump easily between emulation and native gameplay However i haven't found much success with the conversion tool you've made. Run the conversion tool from requirement 4 to convert the.sav files to.json open the oldlevel.sav.json file created (it will probably be very large, but notepad++ worked for me) and search for the first 8 chars from step 5 if it doesn't find those characters, try again with an even older backup (if you don't have one, you're probably sol) I'd like to know if it's possible to convert a save of a 3ds game from the.sav format to.bin, so i can use that save in checkpoint
I figured i'd ask here I can only find a.sav version of the game i'm looking for, and i don't know how to make use of a.sav file. In retroarch, save states are saved as.state .sav, as far as i've ever seen, are usually just renamed sram, so just copying the.srm to.sav would probably work.
I had this issue where my dedicated server saves were all there, but they weren't being loaded
The game would constantly ask me and my players to create new characters There were no changes besides rebooting my server after cleanly saving
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